﻿using UnityEngine;
using System.Collections;

public class BigBean : MonoBehaviour
{

    public float qSpeed;
    public static float scale;

    // 动画
    void Update ()
    {
        this.transform.Rotate (qSpeed * Time.deltaTime, qSpeed * Time.deltaTime, qSpeed * Time.deltaTime);
        this.transform.localScale = new Vector3 (scale, scale, scale);
    }
}
